You have wolf fur, some food and a dagger. But you need more to survive on the harsh trek. As you travel you must find supplies.
You have traveled over a thousand miles, you are low on food and water. You come upon a small stream of water and several feet away are a couple of bushes of berries. Which will you choose?
[[Water]]
<span class="berries">[[Berries]]</span>Now you have several days worth of water. Now you have a couple days worth of water. You need to figure out where you want to go from here.
<span class="stream">[[Follow the stream]]</span>
<span class="sound">[[Follow the sound of bells and laughter to the village]]<span>Yay! You're alive, it means that the berries were not poisonous. Now you have several days worth of food. Now you need to figure out where to go from here.
<span class="forrest">[[Travel into the dense forrest]]</span>
<span class="trail">[[Follow the trail you are on]]</span>As you travel through the dense forest you find a sleeping soldier. He has a longsword and a rolled up blanket next to him, choose which one to take.
<span class="sword">[[Sword]]</span>
<span class="blanket">[[Blanket]]</span> As you travel down the trail you come across a carriage with a broken wheel. You stop and offer to help. The women in the carriage comes out, she is a wealthy woman. She offers to pay you for your help and to give you a ride into town.
<span class="money">[[Take the money and the offer for a ride]]</span>
<span class="ride">[[Take the money but decline the ride]] </span>As you follow the laughter and sounds of bells. As you come through the trees you see a small village in the middle of nowhere. You get curious as to what thing the villagers are celebrating so you decide to go take a look. After spending some time with the villagers you start realize that there is something off about these people. You get anxious and gett ready to leave. Do you...
[[Leave in the middle of the night]]
[[Ask the villagers the best way to travel]]You slowly ease the blanket out of the knights bag and slink off into the bushes. You crouch there for a little while to make sure that he won't wake up and come after. Once you know the coast is clear you walk a few feet, glance back and then sprint back to to your camp.
After you get mback to your camp you decied to huncker down for the night. You the blanket around yourself to keep warm. When you wake up you notice soemthing is off, it is dead silent!! The sentimental phantoms in breezes linger.
<span class="sleep">[[Go back to sleep]]</span>
<span class="hide">[[Find a place to hide]]</span> You have taken the money and the ride to the village. You are dropped off in the middle of the market. You know you need supplies. Check how much money you have and then determine what you want to buy.
Ok you have 150 coins. What will be the first thing you buy?
<span class="jewels">[[Jewels for future barganing]]</span>
<span class="food">[[Some food]]</span>You have taken the money but have declined the ride. Now you must walk the remainder of the way to the village. You follow the stream, after a couple of miles you come across a bridge that leads to the other side of embankment. However there is a stone arch with a locked gate in front of the bridge with the phrase "thy grave make silver buds". You must figure out what this means in order to get the gate to unclock. What do you think the phrase mean?
<span class="ignore"[[Ignore it and just jump the gate]]</span>
<span class="answer">[[Come up with an answer]]</span>
You take the sword off the sleeping knight and start to walk away but before you do you find some rope and tie the knight to the tree to prevent him from coming after you when he wakes. After you jump the gate you come across 2 chest. One has a man eatting demon in it. The other has treasure in it.
[[Chest 1]]
[[Chest 2]]
TREASURE!!!! GOLD AND JEWELSMAN EATTING MONSTER!!! YOUR DEADAs soon as eveyone is asleep, you pack your bag and sneek out of the village as queit as possible and once you reach the tree line you start to run. The villagers have secrets they want to keep so instead of telling you the best way to travel they kiddnap you and lock in a small shed next to the town council building. You close you eyes oncce again and get in a couple of hours. but then you are woken up again by a noise. Your first thought is just an animal moving around, your second thought is not so innocent. You fear that the Scorn shadows are out and hunting for prey. You pack everything up quickly and rush to find a place to hide. You come across a cave and decide to take shelter there. Once you get comfotable you huncker down for the night. And get some sleep. Food costs
<span class="coins">[[25 coins]]</span>You pay the shop owner some money for jewels that you know you can use as a barganing chip in the future for trades.
<span class="coins>[[55 coins]]</span>Water costs
<span class="coins">[[50 coins]]</span>Another blanket costs
<span class="coins">[[30 coins]]</span>The details of this game cost the last of your money
<span class="coins">[[spend 45 coins]]</span>Yay your done!!!!!!!!!!!!!!! Thanks for playing my game.
Here are the secrets to my game...
For the content of this game some of it is straight from imagination while the part of it is prompted. I used two phrases from Botnik and they are; #1- thy grave make silver buds and #2- scorn shadows. The first one I used as a phrase on the arch of the gated bridge. I did as a way to test player and see if they would want to guess what it means or just be impulsive and jump the gate. And for the other phrase I used as a name for a bad guy that was after the player.
As for the other part of the content that i came up with I used oblique stategy card prompts. #1-give way to your worst impulse. #2-Go to an extreme, move back to a more comfortable place. #3-is there something missing. #4-be dirty.
I used number one when it come to what the player would do whe they approuched the gate at the bridge. Number 2 is used in the village senerio. I make the plalyer interact with random village people and then make them realize that just cause they look nice doesn't mean that they are. When it came using number 3 I apporched it in a obscure way by make sound absent. And lastly I used number 4 as a prompt to urge the player to deeal with the knight that the knight that they steal from. Save the jewels for a later date.
[[Keep traveling]]
[[End game]]Yay your done!!!!!!!!!!!!!!! Thanks for playing my game.